What's New
New platforms, graphics APIs, engines, vendors and capabilities across the DisplayXR ecosystem. Version bumps and internal changes don't make this list — for exact component versions, see Platform Support.
Q3 2026
- Product
DisplayXR Browser: 3D on the open web
A Chromium browser that weaves 3D content natively — now on Chromium 151, with the display following the foreground tab.
- Capability
Eye-position latency down to one display refresh
Late-weave presentation pacing is default-on across every in-process present path — measured 62→17 ms on D3D12 and 96→17 ms on Vulkan — and Vulkan apps get it with no app-side code.
- Capability
Motion controllers, from any tracking source
A second plug-in type: input providers let an externally-shipped library expose tracked controllers to the runtime, discovered and ABI-gated exactly like display plug-ins. Ships with a reference provider and a documented network wire protocol.
- Standards
The official OpenXR CTS runs on every release
The Khronos conformance test suite is wired into CI and runs the full suite on release tags — and immediately caught a real conformance bug.
- Vendor
Ultraleap hand tracking as motion controllers
The first third-party input provider: Ultraleap hands surface through the standard OpenXR action system, with no app-side changes.
- Platform
Every graphics API now works on Intel iGPU laptops
Adapter-force overrides plus an NT-handle composition bridge fix transparent windows and multi-adapter setups on hybrid-GPU machines.
- Platform
Wayland windowed weaving lands (preview)
A vendor-shippable compositor geometry publisher lets the runtime weave into a window on Wayland, with a schema gate and a packaging contract.
- Engine
Unreal Engine plug-in: zero-copy, adaptive N-view
A first-class Unreal HMD plug-in that loads the runtime directly, hands the atlas over with no copy, and adapts its view count to the display.
- Capability
Model Viewer renders OpenPBR and all nine KHR_materials_*
The reference model viewer now covers the full glTF PBR extension set — transmission, volume, clearcoat, sheen, iridescence and the rest — verified across platforms and view counts.
- Capability
Display zones: mixed 2D and 3D in one window
Apps can declare several independent 3D regions alongside flat 2D content in a single window, each with its own render pass and swapchain.
- Product
@displayxr/inline3d 1.0 is on npm
A drop-in web SDK for putting 3D content on any page, published to npm with zero-token trusted publishing.
- Platform
DisplayXR runs on Linux — Vulkan and X11
A native Vulkan compositor presenting over an X11 surface, hardware-validated and distributed as a tarball and Debian packages. Preview, ahead of GA.
- Capability
Array swapchains are first-class on every backend
Single-pass-instanced apps can submit eyes as array layers instead of a tiled atlas, on all five graphics backends.
Q2 2026
- Platform
The spatial shell comes to macOS (beta)
The multi-app spatial workspace now ships for macOS as an installable package, alongside the native Metal, OpenGL and Vulkan compositors.
