Platform Support
What's released, and what's supported — the latest version of every component, then the platform, graphics-API, engine, and hardware matrix.
Released versions
The latest released version of every DisplayXR component — each links to its GitHub release.
Runtime & system
| Component | Version | Platforms | Released |
|---|---|---|---|
| DisplayXR Runtime | v1.10.1 | Windows · macOS | 2026-06-04 |
| DisplayXR Shell | v1.5.1 | Windows | 2026-06-03 |
| Leia SR Plug-in | v1.2.1 | Windows | 2026-06-02 |
| DisplayXR MCP Tools | v0.3.4 | Windows · macOS | 2026-05-31 |
| All-in-one Installer | v0.12.1 | Windows · macOS | 2026-06-03 |
Engine plugins
Demos
| Demo | Version | Source |
|---|---|---|
| 3D Model Viewer | v0.7.0 | displayxr-demo-modelviewer |
| Gaussian Splat Viewer | v1.6.0 | displayxr-demo-gaussiansplat |
Compatible Devices
Devices with spatial displays supported by DisplayXR, grouped by display technology vendor.
Leia Inc.
Tracked stereo 3D display technology
| Device | OEM | Form Factor | Status |
|---|---|---|---|
| Samsung Odyssey 3D | Samsung | monitor | Shipping |
| Acer Aspire 3D 15 SpatialLabs Edition | Acer | laptop | Shipping |
| Acer SpatialLabs View | Acer | monitor | Shipping |
| Acer SpatialLabs View Pro | Acer | monitor | Shipping |
| Acer Predator Helios 300 SpatialLabs Edition | Acer | laptop | Shipping |
| Acer ConceptD 7 SpatialLabs Edition | Acer | laptop | Shipping |
| Barco Eonis 3D | Barco | monitor | Shipping |
sim_display
Simulation backend — no hardware required
| Device | OEM | Form Factor | Status |
|---|---|---|---|
| Any standard monitor | Any | desktop | Shipping |
Runtime — Native Compositors
Each graphics API has its own dedicated compositor implementation.
| Platform | Graphics API | Status | Notes |
|---|---|---|---|
| Windows | D3D11 | Shipping | LeiaSR weaver, window binding |
| Windows | D3D12 | Shipping | Window binding |
| Windows | OpenGL | Shipping | |
| Windows | Vulkan | Shipping | |
| macOS | Metal | Shipping | sim_display weaver, window binding |
| macOS | OpenGL | Shipping | |
| macOS | Vulkan | Shipping | MoltenVK; runtime error at launch (MoltenVK limitation) |
Engine Plugins
Standard engine integrations for Unity and Unreal.
| Engine | Status | Notes |
|---|---|---|
| Unity | Active | UPM package, sample scene, CI |
| Unreal | Beta | UE 5.3+, Win/macOS/Android, Blueprint components, Kooima eye-tracked stereo |
Hardware Backends
Display processor integrations for vendor hardware.
| Backend | Status | Notes |
|---|---|---|
| Leia SR SDK (LeiaSR displays) | Shipping | Ships as a separate plug-in (DisplayXRLeiaSRSetup-*.exe, Windows-only); D3D11/D3D12/Vulkan weavers, eye tracking |
| sim_display (no hardware) | Shipping | Simulation mode for development |
Application Classes
Different ways applications can integrate with the DisplayXR runtime.
| Class | Description | Status |
|---|---|---|
| Handle | App provides window (HWND/NSView) | Shipping |
| Texture | App provides offscreen textures | Shipping |
| Hosted | Runtime hosts everything (standard OpenXR / WebXR) | Shipping |