Platform Support

What's released, and what's supported — the latest version of every component, then the platform, graphics-API, engine, and hardware matrix.

Released versions

The latest released version of every DisplayXR component — each links to its GitHub release.

Runtime & system

ComponentVersionPlatformsReleased
DisplayXR Runtimev2.0.8Windows · macOS2026-07-18
DisplayXR Shellv2.0.4Windows2026-07-18
Leia SR Plug-inv2.0.3Windows2026-07-18
DisplayXR MCP Toolsv0.5.2Windows · macOS2026-07-18
All-in-one Installerv2.0.6Windows · macOS2026-07-18

Engine plugins

EngineVersionTarget
Unityv2.7.0Unity 2022.3
Unrealv0.5.1UE 5.7.0

Demos

Compatible Devices

Spatial displays supported by DisplayXR, grouped by OEM. The underlying display technology is shown per device — DisplayXR is vendor-neutral, and each panel is served through a plug-in.

Samsung

Spatial-display gaming monitors

DeviceForm FactorDisplay TechStatus
Samsung Odyssey 3DmonitorLeia SRShipping

Acer

SpatialLabs laptops and monitors

DeviceForm FactorDisplay TechStatus
Acer Aspire 3D 15 SpatialLabs EditionlaptopLeia SRShipping
Acer SpatialLabs ViewmonitorLeia SRShipping
Acer SpatialLabs View PromonitorLeia SRShipping
Acer Predator Helios 300 SpatialLabs EditionlaptopLeia SRShipping
Acer ConceptD 7 SpatialLabs EditionlaptopLeia SRShipping

ZTE

Nubia and Red Magic Android 3D devices

DeviceForm FactorDisplay TechStatus
Nubia Pad 2tabletLeia SRShipping
Red Magic Explorer 3DhandheldLeia SRShipping

Barco

Medical-grade 3D displays

DeviceForm FactorDisplay TechStatus
Barco Eonis 3DmonitorLeia SRShipping

Simulation

No hardware required — any standard monitor

DeviceForm FactorDisplay TechStatus
Any standard monitordesktopsim_displayShipping

Runtime — Native Compositors

Each graphics API has its own dedicated compositor implementation.

PlatformGraphics APIStatusNotes
WindowsD3D11ShippingLeiaSR weaver, window binding
WindowsD3D12ShippingWindow binding
WindowsOpenGLShipping
WindowsVulkanShipping
macOSMetalShippingsim_display weaver, window binding
macOSOpenGLShipping
macOSVulkanShippingMoltenVK; runtime error at launch (MoltenVK limitation)
AndroidVulkanShippingOut-of-process service compositor; orientation-aware rendering, mixed 2D/3D zones
LinuxVulkanBetaPreview — native Vulkan compositor over an X11/XCB surface, xlib window binding. Hardware-validated on Ubuntu 22.04; distributed as a user-level tarball (no installer yet), not yet GA

Engine Plugins

Standard engine integrations for Unity and Unreal.

EngineStatusNotes
UnityActiveUPM package, sample scene, CI
UnrealBetaUE 5.3+, Win/macOS/Android, Blueprint components, Kooima eye-tracked stereo

Hardware Backends

Display processor integrations for vendor hardware.

BackendStatusNotes
Leia SR SDK (LeiaSR displays)ShippingShips as a separate plug-in (Windows installer + Android CNSDK); D3D11/D3D12/Vulkan weavers, eye tracking. On Android the vendor display processor runs out-of-process
sim_display (no hardware)ShippingSimulation mode for development

Application Classes

Different ways applications can integrate with the DisplayXR runtime.

ClassDescriptionStatus
HandleApp provides window (HWND/NSView)Shipping
TextureApp provides offscreen texturesShipping
HostedRuntime hosts everything (standard OpenXR / WebXR)Shipping

Ready to try it on your platform?

Install the Windows bundle or build from source on macOS — then run a sample in simulation on any monitor, no 3D display required.