Platform Support
What's released, and what's supported — the latest version of every component, then the platform, graphics-API, engine, and hardware matrix.
Released versions
The latest released version of every DisplayXR component — each links to its GitHub release.
Runtime & system
| Component | Version | Platforms | Released |
|---|---|---|---|
| DisplayXR Runtime | v2.59.1 | Windows · macOS · Linux · Android | 2026-11-01 |
| DisplayXR Shell | v2.4.2 | Windows · macOS · Linux | 2026-10-16 |
| Leia SR Plug-in | v2.19.5 | Windows · Linux · Android | 2026-11-01 |
| DisplayXR MCP Tools | v0.5.6 | Windows · macOS | 2026-10-20 |
| DisplayXR Browser | v1.8.0 | Windows · Linux · Android | 2026-10-20 |
| All-in-one Installer | v2.9.22 | Windows · macOS · Linux · Android | 2026-10-29 |
Engine plugins
Demos
| Demo | Version | Source |
|---|---|---|
| 3D Avatar | v0.14.4 | displayxr-demo-avatar |
| 3D Model Viewer | v0.36.1 | displayxr-demo-modelviewer |
| EarthView | v0.11.3 | displayxr-demo-earthview |
| Gaussian Splat Viewer | v1.29.5 | displayxr-demo-gaussiansplat |
| Media Player | v1.15.0 | displayxr-demo-mediaplayer |
Compatible Devices
Spatial displays supported by DisplayXR, grouped by OEM. The underlying display technology is shown per device — DisplayXR is vendor-neutral, and each panel is served through a plug-in.
Samsung
Spatial-display gaming monitors
| Device | Form Factor | Display Tech | Status |
|---|---|---|---|
| Samsung Odyssey 3D | monitor | Leia SR | Shipping |
Acer
SpatialLabs laptops and monitors
| Device | Form Factor | Display Tech | Status |
|---|---|---|---|
| Acer Aspire 3D 15 SpatialLabs Edition | laptop | Leia SR | Shipping |
| Acer SpatialLabs View | monitor | Leia SR | Shipping |
| Acer SpatialLabs View Pro | monitor | Leia SR | Shipping |
| Acer Predator Helios 300 SpatialLabs Edition | laptop | Leia SR | Shipping |
| Acer ConceptD 7 SpatialLabs Edition | laptop | Leia SR | Shipping |
ZTE
Nubia and Red Magic Android 3D devices
| Device | Form Factor | Display Tech | Status |
|---|---|---|---|
| Nubia Pad 2 | tablet | Leia SR | Shipping |
| Red Magic Explorer 3D | handheld | Leia SR | Shipping |
Barco
Medical-grade 3D displays
| Device | Form Factor | Display Tech | Status |
|---|---|---|---|
| Barco Eonis 3D | monitor | Leia SR | Shipping |
Simulation
No hardware required — any standard monitor
| Device | Form Factor | Display Tech | Status |
|---|---|---|---|
| Any standard monitor | desktop | sim_display | Shipping |
Runtime — Native Compositors
Each graphics API has its own dedicated compositor implementation.
| Platform | Graphics API | Status | Notes |
|---|---|---|---|
| Windows | D3D11 | Shipping | LeiaSR weaver, window binding |
| Windows | D3D12 | Shipping | Window binding |
| Windows | OpenGL | Shipping | |
| Windows | Vulkan | Shipping | |
| macOS | Metal | Shipping | sim_display weaver, window binding |
| macOS | OpenGL | Shipping | |
| macOS | Vulkan | Shipping | MoltenVK; runtime error at launch (MoltenVK limitation) |
| Android | Vulkan | Shipping | Out-of-process service compositor; orientation-aware rendering, mixed 2D/3D zones |
| Linux | Vulkan | Shipping | Native Wayland on Ubuntu 24.04/26.04 with GNOME is the primary, hardware-validated target — client-side title bar, phase-locked window drag at any scale, transparent overlays over the live desktop. X11/XWayland supported as legacy (weaves when the panel is 1:1 at an integer scale). Ubuntu 22.04 supported with X11, not yet hardware-validated. Ships as .deb packages plus a one-command bundle tarball |
Engine Plugins
Standard engine integrations for Unity and Unreal.
| Engine | Status | Notes |
|---|---|---|
| Unity | Active | UPM package, sample scene, CI |
| Unreal | Beta | UE 5.7, Win/macOS/Android, Blueprint components, Kooima eye-tracked stereo |
Desktop Apps
Since runtime v2.55.0 an app can show 3D inside its own viewport, with no window over it: it hands the runtime a texture through XR_DXR_win32_window_binding and its menus, gizmos and input stay its own. These integrations are in development and none is released yet; each row links its public proposal.
- Blender5.2Seated-verifiedIn its own viewport · #2397
- NVIDIA Omniverse™ USD ComposerKit 110Seated-verifiedIn its own viewport · #2331
- Autodesk® Maya®2027Seated-verifiedIn its own viewport · #2390
- Autodesk® MotionBuilder®Seated-verifiedIn its own viewport · #2423
- Foundry Nuke17.1Seated-verifiedIn its own viewport · #2433
- 3D Slicer5.12Seated-verifiedIn its own viewport · #2352
- ParaView6.2Seated-verifiedIn its own viewport · #2360
- Adobe® Substance 3D Designer16.0Seated-verifiedIn its own viewport · #2439
- NVIDIA Instant-NGPSeated-verifiedIn its own viewport · #2464
- NVIDIA Isaac Sim™6.2Seated-verifiedDedicated 3D window · #2463
- Adobe® Substance 3D Painter12.2Seated-verifiedDedicated 3D window · #2437
- Adobe® Substance 3D Sampler6.0Seated-verifiedDedicated 3D window · #2438
- CLO2026.1Seated-verifiedDisplayXR Browser page · #2434
- Adobe® Substance 3D ModelerProposedDedicated 3D window · #2394
- SideFX® Houdini®ProposedDedicated 3D window · #2432
- Autodesk® VRED™ProposedDedicated 3D window · #2383
- TwinmotionProposedDedicated 3D window · #2389
| App | Integration | Status | Proposal |
|---|---|---|---|
| Blender5.2 | In its own viewport | Seated-verified | #2397 |
| NVIDIA Omniverse™ USD ComposerKit 110 | In its own viewport | Seated-verified | #2331 |
| Autodesk® Maya®2027 | In its own viewport | Seated-verified | #2390 |
| Autodesk® MotionBuilder® | In its own viewport | Seated-verified | #2423 |
| Foundry Nuke17.1 | In its own viewport | Seated-verified | #2433 |
| 3D Slicer5.12 | In its own viewport | Seated-verified | #2352 |
| ParaView6.2 | In its own viewport | Seated-verified | #2360 |
| Adobe® Substance 3D Designer16.0 | In its own viewport | Seated-verified | #2439 |
| NVIDIA Instant-NGP | In its own viewport | Seated-verified | #2464 |
| NVIDIA Isaac Sim™6.2 | Dedicated 3D window | Seated-verified | #2463 |
| Adobe® Substance 3D Painter12.2 | Dedicated 3D window | Seated-verified | #2437 |
| Adobe® Substance 3D Sampler6.0 | Dedicated 3D window | Seated-verified | #2438 |
| CLO2026.1 | DisplayXR Browser page | Seated-verified | #2434 |
| Adobe® Substance 3D Modeler | Dedicated 3D window | Proposed | #2394 |
| SideFX® Houdini® | Dedicated 3D window | Proposed | #2432 |
| Autodesk® VRED™ | Dedicated 3D window | Proposed | #2383 |
| Twinmotion | Dedicated 3D window | Proposed | #2389 |
- Seated-verified
- A person checked the 3D, seated at a spatial display.
- Proposed
- Described in a public proposal; not yet verified on the released runtime.
What all of them need from the shared host library is mapped in discussion #2442.
Product names are trademarks of their respective owners; no endorsement is implied.
Display Processors
The component that makes each panel show 3D. Input and conversion providers are listed on Components.
| Display processor | Status | Notes |
|---|---|---|
| Leia SR display processor (LeiaSR displays) | Shipping | Ships as a separate plug-in (Windows installer + Android CNSDK); D3D11/D3D12/Vulkan weavers, eye tracking. On Android the vendor display processor runs out-of-process |
| sim_display (reference, no hardware) | Shipping | Reference implementation: renders to an ordinary window for development |
Application Classes
Different ways applications can integrate with the DisplayXR runtime.
| Class | Description | Status |
|---|---|---|
| Handle | App provides window (HWND/NSView) | Shipping |
| Texture | App provides offscreen textures | Shipping |
| Hosted | Runtime hosts everything (standard OpenXR / WebXR) | Shipping |
Ready to try it on your platform?
Install the Windows bundle or build from source on macOS — then run a sample in simulation on any monitor, no spatial display required.
