Demos
Explore sample applications built with DisplayXR. No hardware required — all demos work in simulation mode.
No hardware required
All demos work with the sim_display simulation backend. You can build and run them on any standard monitor. When a physical 3D display is connected, the same application automatically uses the hardware backend.
Cube Demo
A minimal OpenXR application rendering a 3D cube through DisplayXR. Available for all supported graphics APIs. The simplest starting point for understanding the runtime.
Gaussian Splatting Viewer
Real-time 3D gaussian splatting rendering through DisplayXR. Demonstrates the runtime's ability to handle advanced rendering techniques on spatial displays.
Unity Sample Scene
A Unity sample scene demonstrating the DisplayXR Unity plugin (UPM). Shows how to set up a Unity project targeting glasses-free 3D displays.
Eye Tracking Visualization
Demonstrates real-time eye tracking integration with the Leia SR SDK backend. Visualizes tracked eye positions and head pose.
All demo source code is available in the displayxr-demos repository.