Roadmap

Where DisplayXR is headed. This reflects actual milestones, not aspirational targets.

Done

Foundation

Stripped to ~150 files, native compositors for every major API

Native compositors shipping

D3D11, D3D12, Metal, OpenGL, Vulkan

Custom OpenXR extensions

display_info, window bindings (Win32, Cocoa)

Unity plugin with CI and sample scene

Now

Test coverage and conformance

M3

Extension API stabilization

M4

Interface standardization

Display processor, display spatial model (M5)

Improve docs and developer onboarding

Next

Spatial shell

Multi-app 3D window management (M6)

Multi-display compositing

Single machine

Expand demos and engine integrations

Unreal plugin maturity

Later

Multi-display across networked machines

3D capture pipeline

Broader ecosystem and standardization

Cross-runtime spatial interoperability

This roadmap is high-level and public-safe. For detailed tracking, see individual repo milestones on GitHub.