Roadmap
Where DisplayXR is headed. This reflects actual milestones, not aspirational targets.
Done
Foundation
Stripped to ~150 files, native compositors for every major API
Native compositors shipping
D3D11, D3D12, Metal, OpenGL, Vulkan
Custom OpenXR extensions
display_info, window bindings (Win32, Cocoa)
Unity plugin with CI and sample scene
Now
Test coverage and conformance
M3
Extension API stabilization
M4
Interface standardization
Display processor, display spatial model (M5)
Improve docs and developer onboarding
Next
Spatial shell
Multi-app 3D window management (M6)
Multi-display compositing
Single machine
Expand demos and engine integrations
Unreal plugin maturity
Later
Multi-display across networked machines
3D capture pipeline
Broader ecosystem and standardization
Cross-runtime spatial interoperability
This roadmap is high-level and public-safe. For detailed tracking, see individual repo milestones on GitHub.