Compatibility

Current support status across platforms, graphics APIs, engines, and hardware backends.

Compatible Devices

Devices with spatial displays supported by DisplayXR, grouped by display technology vendor.

Leia Inc.

Tracked stereo 3D display technology

DeviceOEMForm FactorStatus
Samsung Odyssey 3DSamsungmonitorShipping
Acer Aspire 3D 15 SpatialLabs EditionAcerlaptopShipping
Acer SpatialLabs ViewAcermonitorShipping
Acer SpatialLabs View ProAcermonitorShipping
Acer Predator Helios 300 SpatialLabs EditionAcerlaptopShipping
Acer ConceptD 7 SpatialLabs EditionAcerlaptopShipping
Barco Eonis 3DBarcomonitorShipping

sim_display

Simulation backend — no hardware required

DeviceOEMForm FactorStatus
Any standard monitorAnydesktopShipping

Runtime — Native Compositors

Each graphics API has its own dedicated compositor implementation.

PlatformGraphics APIStatusNotes
WindowsD3D11ShippingLeiaSR weaver, window binding
WindowsD3D12ShippingWindow binding
WindowsOpenGLShipping
WindowsVulkanShipping
macOSMetalShippingsim_display weaver, window binding
macOSOpenGLShipping
macOSVulkanShippingMoltenVK; runtime error at launch (MoltenVK limitation)

Engine Plugins

Standard engine integrations for Unity and Unreal.

EngineStatusNotes
UnityActiveUPM package, sample scene, CI
UnrealBetaUE 5.3+, Win/macOS/Android, Blueprint components, Kooima eye-tracked stereo

Hardware Backends

Display processor integrations for vendor hardware.

BackendStatusNotes
Leia SR SDK (LeiaSR displays)ShippingD3D11/D3D12/Vulkan weavers, eye tracking
sim_display (no hardware)ShippingSimulation mode for development

Application Classes

Different ways applications can integrate with the DisplayXR runtime.

ClassDescriptionStatus
HandleApp provides window (HWND/NSView)Shipping
TextureApp provides offscreen texturesShipping
HostedRuntime hosts everything (standard OpenXR / WebXR)Shipping